TW-Triple Word Score
DW-Double Word Score
TL-Triple Letter Score
DL-Double Letter Score
(Note: Center Square with Fightin' Words logo is Double Word Score)
Tile Distribution and Values:
|
Counts
|
Scores
|
A
|
10
|
1
|
B
|
2
|
4
|
C
|
2
|
5
|
D
|
4
|
2
|
E
|
12
|
1
|
F
|
2
|
4
|
G
|
3
|
3
|
H
|
3
|
3
|
I
|
8
|
1
|
J
|
1
|
8
|
K
|
2
|
5
|
L
|
4
|
2
|
M
|
3
|
3
|
N
|
5
|
2
|
O
|
8
|
1
|
P
|
3
|
2
|
Q
|
1
|
10
|
R
|
6
|
1
|
S
|
6
|
1
|
T
|
6
|
1
|
U
|
5
|
2
|
V
|
1
|
7
|
W
|
2
|
4
|
X
|
1
|
7
|
Y
|
3
|
3
|
Z
|
1
|
8
|
?
|
2
|
0
|
|
106
| |
English Lexicons Used: (As of blogging time)
-TWL06
Turn Time Limit:
-For games with random players, if either player does not play within 4 days, they will be resigned.
-For games where players invited each other directly, if either player does not play within 7 days, they will be resigned.
-If either player fails to make an initial move on the game within 24 hours of accepting the game, the game will be cancelled and no one will be charged with the resignation.
Ending the Game:
-When all of the tiles have been taken from the bag and one player has used all of the tiles on his or her rack, the game ends. At this point, the player who has tiles on the rack gets the total number of points on these tiles subtracted from his or her total score. The value is then added to the player who played the last tile. After this, the highest score determines the winner of the game.
-When one player resigns.
Special Rules:
-Exchanging is permitted even if there are fewer than seven tiles left in the bag.
-Unlimited tries for a move in case there are phoney words being played.
-Additional 40 points is added to score of playing seven tiles other called as bingo or bonus play.
-POW Tiles (Special action tile or blank): Fightin’ Words has a unique spin in comparison to other games like it. That spin is the POW tile. The POW tile can be used as any letter, BUT, the kicker is that is can be used to REPLACE any tile on the board.
If you use the POW tile to replace another letter, all connected tiles must still make valid words. Another added benefit is that you receive the point modifier on that tile as well. Since the POW tile is worth 0 points, Double Letter and Triple Letter boxes are don’t help (0×3 = 0). However, Double Word and Triple Word boxes can definitely help your game.
I find the POW tile very useful for playing into another word that doesn’t have a letter I need. I can then change the letter in the existing word (you get points for the new word created) and play into it from the other direction.
In order to replace a letter, you’ll have to use the track ball to move the cursor back onto the letter you want to replace. For example, you want to play MATE and you are going to change an R to a T to play it. When you start typing, the cursor will skip over the T after you hit the A. You’ll have to use your trackball to move the cursor back onto the T and then press the letter you want to change it to.
If you don’t want to replace a letter, simply type as you normally would, and Fightin’ Words will detect that you hit a letter that you don’t have in your tile rack and play the POW tile for you.
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